@Evade-This5965 said in tier list/strongest and weakest characters:
I'm baffled why anyone would believe El Bastardo is weak.
I only briefly mentioned why I think he's weak in my tier list just to keep the post to a minimum so I'll try to explain my reasoning in a bit more detail here. I am trying to be as objective as possible but I think we all have differing opinions that interfere regardless, mainly because we all had differing experiences with the game. For a bit of context, you could say El Bastardo is my "main" as I've probably put around 30 hours into him which is mental considering the game hasn't even fully released yet. I'd go as far to say there aren't many more players, if any at all, that have more time with him.
Just to reiterate - I don't think he needs a buff or anything like that. I didn't have anyone in a "Tier D" in my list simply because I don't think anyone deserves to be there right now. The only character I singled out slightly was Maeve in "S"...but that's for another topic. I just think in the game's current climate, there are characters that are better at fulfilling his role. Granted, you could make a case for every character being more ideal than another in a certain situation. Perhaps that's where he ultimately lacks - that bit of flexibility that others seem to have.
The ideal play-style to maximise his kit is certainly that of an aggressor or initiator. I've had good success when I've partnered with a Daemon where we preemptively target a single enemy and then jump on them at the same time. Likewise, his obvious strategy to be the first to jump on the point and deal damage until they move or kill you and hopefully your team is backing you up to prevent the latter. To stay true to the individual tier list I'll try to avoid mentioning coordination and teamwork and stick strictly to the individual's kit.
A big problem for me is how much significance his LEAP lacks. 9 out of 10 times you are using Leap to engage an enemy. Usually one that is too far away to damage with basic melee attacks and/or is on low health. But once you Leap onto an enemy, that enemy is usually looking to quickly disengage (because low health for example). Let's say, Gizmo for example (Ranged characters are generally a bit of a cheese pick against him as well due to his lack of mobility as I am about to explain). You Leap onto a Gizmo and all she has to do is evade backwards and you've got to either waste your evades to chase her or just sponge damage without producing shields whilst walking in treacle to get back into melee range. That's without considering the fact she can Sucka Bomb you away slightly (that slight pull back is all it takes) or just jump to higher ground with her bounce pad (exploit verticality as much as you can and you will win more games is my number 1 tip right now). Go down the list and you'll find that every character has at least one additional traversal/disengage mechanic to get away from a Leap besides the typical evade. It's so easy to board up once you've defended the initial Leap engagement. The Leap DOES stun, but it's for such a short amount of time, even with the Mod to increase its stun duration and I think that's more of a secondary effect to the ability rather than its priority intention
There's a ton of CC abilities in the game too, and I think MOST do more harm than good to him. Kulev's Sacred Ground for example, a very common ability that's up in most team fights if the Kulev is alive. If he puts that where his team is, you are doing absolutely nothing in terms of damage output whilst putting yourself at a disadvantage (because you're trying to maximise his kit by creating shields).
Every character has a pretty large ttk duration, El Bastardo being one who survives more than most...supposedly. The thing is, in order to start producing those shields, you've almost got to compensate that for some lost health. Hard to explain without demonstrating, but how else are you going to produce shields without taking the frontline damage of the team? You can't poke in and out or sit on the Objective as effectively as the other two tanks or you'll lose your shields and have less health than a base Assassin health pool. The role of tank changes when you pick El Bastardo over the other two. I think you still need the traditional beefy tank AS WELL AS Bastardo...but Bastardo doesn't do nearly enough damage output to justify his pick in a DPS role
He doesn't do nearly enough damage to deal with a squishy. Unless you have a team backing you up as I mentioned at the beginning.
"...unless you have a team backing you up" is a counter point I could make for everything I'm writing here. Same applies to all the other characters. This is trying to judge solely as a character in his own right, which is difficult in such a team oriented game. You play right and have good synergy/chemistry as a team then I 100% agree that any character can look "Tier S" standard right now.
I've never really enjoyed the idea of a character that needs to do damage in order to maximise his kit either. I have no idea how he ended up being my most played, haha. A lot of the time, the best option isn't to just dive in and flail your machetes about. It's to assess who's low, who needs help, who needs taking out, prioritising, holding objectives, disengaging, etc etc. Rather than....ATTACK ATTACK ATTACK BECAUSE YOU MUST!1!1!!1!!
So....he lacks mobility. He lacks damage output. He lacks considerable survivability as he has to endanger himself in order to produce shields most of the time (risk vs reward fluctuates more often than you would like).
If you need to sustain an Objective Control point and you are dying too quickly and easily as a team....pick Buttercup or Makutu.
If you need more damage output....pick Nidhoggr (his high health pool plus the fact he can heal himself damaging burned enemies makes him a better version of El Bastardo IMHO).
If you need somebody mobile and harassing the backlines...don't use a Tank slot to fulfill this role....pick Daemon, Cass, Maeve...
Bit of a non-structured ramble but I hope you understand my perspective a bit more. Once again I don't think he deserves to be buffed or anything like that, I don't think any of the characters need fundamentally changing until at least a couple weeks after launch, then re-evaluate from there. It's nice to give everyone a bit of breathing space.
...And yes I think I remember recognising your name in-game which is awesome