@BluDRAGUN I agree wholeheartedly with the combat. While I see the game has a lot of potential, the combat feels, for lack of better words, shallow and slow.
This is not an overwatch clone, and should never aspire to be, but I would say a few things they got right in Overwatch was:
animations felt punchy like you were actually doing damage when you attacked or were attacked.
while similar with the "attack and use abilities" concept every character felt wildly different and had to be treated as so. You felt damage differently, you would plan your playstyle around such ways of doing damage. This game feels more like an all out brawl. And whoever can mash X while doing their abilities best wins.
I like the game, it just feels like it needs more. I know this is odd, but Fable Legends is a good game with a lot of combat and abilities that would be an example that I would pull from... If it is even possible for the dev team to get their hands on. Just the game play, not the format.